debug overlay #9

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opened 2026-02-18 18:13:29 +00:00 by jaynuine · 0 comments
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  • #8
  • camera position
  • rendering mode
  • selected vertex info
    • screen space projection vector
    • world space position
    • map space position
  • #20

this would be easiest to implement once #17 is implemented and surfaces are handled separately so that rendering and the debug overlay would not interfere when cleared, and for z precedence to be respected

- [ ] #8 - [ ] camera position - [ ] rendering mode - [ ] selected vertex info - [ ] screen space projection vector - [ ] world space position - [ ] map space position - [ ] #20 this would be easiest to implement once #17 is implemented and surfaces are handled separately so that rendering and the debug overlay would not interfere when cleared, and for z precedence to be respected
jaynuine added this to the todo project 2026-02-18 18:13:29 +00:00
jaynuine added this to the >9000 milestone 2026-02-27 02:05:39 +00:00
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jaynuine/fdf#9
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