draw segments #4

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opened 2026-02-17 03:24:25 +00:00 by jaynuine · 0 comments
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  • poc
  • perspective crash (floating point exception, division by zero ?) (<== #16)
  • vertex to segment offset (was dividing Z/Z when a cast to Q was required)
  • dotted to continuous (pick shortest axis and iterate over that instead of hardsetting it to x) (<== #16)
  • faster pixel putting by manipulating memory on a local surface that draw_segment takes in writes to and returns (<== #22)
- [x] poc - [x] perspective crash (floating point exception, division by zero ?) (<== #16) - [x] vertex to segment offset (was dividing Z/Z when a cast to Q was required) - [x] dotted to continuous (pick shortest axis and iterate over that instead of hardsetting it to x) (<== #16) - [x] faster pixel putting by manipulating memory on a local surface that `draw_segment` takes in writes to and returns (<== #22)
jaynuine added this to the todo project 2026-02-17 03:24:25 +00:00
jaynuine added this to the foundation milestone 2026-02-20 05:49:36 +00:00
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jaynuine/fdf#4
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